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azerothcore-wotlk/src/common/Collision/Maps/MapTree.h
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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef _MAPTREE_H
#define _MAPTREE_H
#include "Define.h"
#include "BoundingIntervalHierarchy.h"
#include <unordered_map>
namespace VMAP
{
class ModelInstance;
class GroupModel;
class VMapManager2;
struct LocationInfo
{
LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) { }
const ModelInstance* hitInstance;
const GroupModel* hitModel;
float ground_Z;
};
class StaticMapTree
{
typedef std::unordered_map<uint32, bool> loadedTileMap;
typedef std::unordered_map<uint32, uint32> loadedSpawnMap;
private:
uint32 iMapID;
bool iIsTiled;
BIH iTree;
ModelInstance* iTreeValues; // the tree entries
uint32 iNTreeValues;
// Store all the map tile idents that are loaded for that map
// some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed
// empty tiles have no tile file, hence map with bool instead of just a set (consistency check)
loadedTileMap iLoadedTiles;
// stores <tree_index, reference_count> to invalidate tree values, unload map, and to be able to report errors
loadedSpawnMap iLoadedSpawns;
std::string iBasePath;
private:
bool getIntersectionTime(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit) const;
//bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
public:
static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY);
static uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX << 16 | tileY; }
static void unpackTileID(uint32 ID, uint32& tileX, uint32& tileY) { tileX = ID >> 16; tileY = ID & 0xFF; }
static bool CanLoadMap(const std::string& basePath, uint32 mapID, uint32 tileX, uint32 tileY);
StaticMapTree(uint32 mapID, const std::string& basePath);
~StaticMapTree();
bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2) const;
bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const;
bool getAreaInfo(G3D::Vector3& pos, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
bool GetLocationInfo(const G3D::Vector3& pos, LocationInfo& info) const;
bool InitMap(const std::string& fname, VMapManager2* vm);
void UnloadMap(VMapManager2* vm);
bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
bool isTiled() const { return iIsTiled; }
uint32 numLoadedTiles() const { return iLoadedTiles.size(); }
void getModelInstances(ModelInstance*& models, uint32& count);
};
struct AreaInfo
{
AreaInfo(): result(false), ground_Z(-G3D::inf()), flags(0), adtId(0),
rootId(0), groupId(0) { }
bool result;
float ground_Z;
uint32 flags;
int32 adtId;
int32 rootId;
int32 groupId;
};
} // VMAP
#endif // _MAPTREE_H