/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #include "QuestDef.h" #include "GossipDef.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Formulas.h" GossipMenu::GossipMenu() { _menuId = 0; } GossipMenu::~GossipMenu() { ClearMenu(); } void GossipMenu::AddMenuItem(int32 menuItemId, uint8 icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded /*= false*/) { //TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock()); ASSERT(_menuItems.size() <= GOSSIP_MAX_MENU_ITEMS); // Find a free new id - script case if (menuItemId == -1) { menuItemId = 0; if (!_menuItems.empty()) { for (GossipMenuItemContainer::const_iterator itr = _menuItems.begin(); itr != _menuItems.end(); ++itr) { if (int32(itr->first) > menuItemId) break; menuItemId = itr->first + 1; } } } GossipMenuItem& menuItem = _menuItems[menuItemId]; menuItem.MenuItemIcon = icon; menuItem.Message = message; menuItem.IsCoded = coded; menuItem.Sender = sender; menuItem.OptionType = action; menuItem.BoxMessage = boxMessage; menuItem.BoxMoney = boxMoney; } void GossipMenu::AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi) { //TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock()); GossipMenuItemData& itemData = _menuItemData[menuItemId]; itemData.GossipActionMenuId = gossipActionMenuId; itemData.GossipActionPoi = gossipActionPoi; } uint32 GossipMenu::GetMenuItemSender(uint32 menuItemId) const { //TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, GetLock()); GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId); if (itr == _menuItems.end()) return 0; return itr->second.Sender; } uint32 GossipMenu::GetMenuItemAction(uint32 menuItemId) const { //TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, GetLock()); GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId); if (itr == _menuItems.end()) return 0; return itr->second.OptionType; } bool GossipMenu::IsMenuItemCoded(uint32 menuItemId) const { //TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, GetLock()); GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId); if (itr == _menuItems.end()) return false; return itr->second.IsCoded; } void GossipMenu::ClearMenu() { //TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock()); _menuItems.clear(); _menuItemData.clear(); } PlayerMenu::PlayerMenu(WorldSession* session) : _session(session) { } PlayerMenu::~PlayerMenu() { ClearMenus(); } void PlayerMenu::ClearMenus() { _gossipMenu.ClearMenu(); _questMenu.ClearMenu(); } void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const { //ACE_Read_Guard lock1(_gossipMenu.GetLock()); //ACE_Read_Guard lock2(_questMenu.GetLock()); WorldPacket data(SMSG_GOSSIP_MESSAGE, 24 + _gossipMenu.GetMenuItemCount()*100 + _questMenu.GetMenuItemCount()*75); // guess size data << uint64(objectGUID); data << uint32(_gossipMenu.GetMenuId()); // new 2.4.0 data << uint32(titleTextId); data << uint32(_gossipMenu.GetMenuItemCount()); // max count 0x10 for (GossipMenuItemContainer::const_iterator itr = _gossipMenu.GetMenuItems().begin(); itr != _gossipMenu.GetMenuItems().end(); ++itr) { GossipMenuItem const& item = itr->second; data << uint32(itr->first); data << uint8(item.MenuItemIcon); data << uint8(item.IsCoded); // makes pop up box password data << uint32(item.BoxMoney); // money required to open menu, 2.0.3 data << item.Message; // text for gossip item data << item.BoxMessage; // accept text (related to money) pop up box, 2.0.3 } data << uint32(_questMenu.GetMenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < _questMenu.GetMenuItemCount(); ++iI) { QuestMenuItem const& item = _questMenu.GetItem(iI); uint32 questID = item.QuestId; Quest const* quest = sObjectMgr->GetQuestTemplate(questID); data << uint32(questID); data << uint32(item.QuestIcon); data << int32(quest->GetQuestLevel()); data << uint32(quest->GetFlags()); // 3.3.3 quest flags data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation data << quest->GetTitle(); // max 0x200 } _session->SendPacket(&data); } void PlayerMenu::SendCloseGossip() const { WorldPacket data(SMSG_GOSSIP_COMPLETE, 0); _session->SendPacket(&data); } void PlayerMenu::SendPointOfInterest(uint32 poiId) const { PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poiId); if (!poi) { sLog->outErrorDb("Request to send non-existing POI (Id: %u), ignored.", poiId); return; } std::string iconText = poi->icon_name; int32 locale = _session->GetSessionDbLocaleIndex(); if (locale >= 0) if (PointOfInterestLocale const* localeData = sObjectMgr->GetPointOfInterestLocale(poiId)) ObjectMgr::GetLocaleString(localeData->IconName, locale, iconText); WorldPacket data(SMSG_GOSSIP_POI, 4 + 4 + 4 + 4 + 4 + 20); // guess size data << uint32(poi->flags); data << float(poi->x); data << float(poi->y); data << uint32(poi->icon); data << uint32(poi->data); data << iconText; _session->SendPacket(&data); } /*********************************************************/ /*** QUEST SYSTEM ***/ /*********************************************************/ QuestMenu::QuestMenu() { _questMenuItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use } QuestMenu::~QuestMenu() { ClearMenu(); } void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon) { if (!sObjectMgr->GetQuestTemplate(QuestId)) return; //TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock()); ASSERT(_questMenuItems.size() <= GOSSIP_MAX_MENU_ITEMS); QuestMenuItem questMenuItem; questMenuItem.QuestId = QuestId; questMenuItem.QuestIcon = Icon; _questMenuItems.push_back(questMenuItem); } bool QuestMenu::HasItem(uint32 questId) const { //TRINITY_READ_GUARD(ACE_RW_Thread_Mutex, GetLock()); for (QuestMenuItemList::const_iterator i = _questMenuItems.begin(); i != _questMenuItems.end(); ++i) if (i->QuestId == questId) return true; return false; } void QuestMenu::ClearMenu() { //TRINITY_WRITE_GUARD(ACE_RW_Thread_Mutex, GetLock()); _questMenuItems.clear(); } void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string& Title, uint64 npcGUID) { WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100 + _questMenu.GetMenuItemCount()*75); // guess size data << uint64(npcGUID); data << Title; data << uint32(eEmote._Delay); // player emote data << uint32(eEmote._Emote); // NPC emote size_t count_pos = data.wpos(); data << uint8 (_questMenu.GetMenuItemCount()); uint32 count = 0; for (; count < _questMenu.GetMenuItemCount(); ++count) { QuestMenuItem const& qmi = _questMenu.GetItem(count); uint32 questID = qmi.QuestId; if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID)) { data << uint32(questID); data << uint32(qmi.QuestIcon); data << int32(quest->GetQuestLevel()); data << uint32(quest->GetFlags()); // 3.3.3 quest flags data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation data << quest->GetTitle(); } } data.put(count_pos, count); _session->SendPacket(&data); ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID)); } void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const { WorldPacket data(SMSG_QUESTGIVER_STATUS, 9); data << uint64(npcGUID); data << uint8(questStatus); _session->SendPacket(&data); ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus); } void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const { WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 500); // guess size data << uint64(npcGUID); data << uint64(_session->GetPlayer()->GetDivider()); data << uint32(quest->GetQuestId()); data << quest->GetTitle(); data << quest->GetDetails(); data << quest->GetObjectives(); data << uint8(activateAccept ? 1 : 0); // auto finish data << uint32(quest->GetFlags()); // 3.3.3 questFlags data << uint32(quest->GetSuggestedPlayers()); data << uint8(0); // IsFinished? value is sent back to server in quest accept packet if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { data << uint32(0); // Rewarded chosen items hidden data << uint32(0); // Rewarded items hidden data << uint32(0); // Rewarded money hidden data << uint32(0); // Rewarded XP hidden } else { data << uint32(quest->GetRewChoiceItemsCount()); for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { if (!quest->RewardChoiceItemId[i]) continue; data << uint32(quest->RewardChoiceItemId[i]); data << uint32(quest->RewardChoiceItemCount[i]); if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[i])) data << uint32(itemTemplate->DisplayInfoID); else data << uint32(0x00); } data << uint32(quest->GetRewItemsCount()); for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i) { if (!quest->RewardItemId[i]) continue; data << uint32(quest->RewardItemId[i]); data << uint32(quest->RewardItemIdCount[i]); if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardItemId[i])) data << uint32(itemTemplate->DisplayInfoID); else data << uint32(0); } data << uint32(quest->GetRewOrReqMoney()); data << uint32(quest->XPValue(_session->GetPlayer()) * sWorld->getRate(RATE_XP_QUEST)); } // rewarded honor points. Multiply with 10 to satisfy client data << uint32(10 * quest->CalculateHonorGain(_session->GetPlayer()->GetQuestLevel(quest))); data << float(0.0f); // unk, honor multiplier? data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) data << int32(quest->GetRewSpellCast()); // casted spell data << uint32(quest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(quest->GetBonusTalents()); // bonus talents data << uint32(quest->GetRewArenaPoints()); // reward arena points data << uint32(0); // unk for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) data << uint32(quest->RewardFactionId[i]); for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) data << int32(quest->RewardFactionValueId[i]); for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) data << int32(quest->RewardFactionValueIdOverride[i]); data << uint32(QUEST_EMOTE_COUNT); for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { data << uint32(quest->DetailsEmote[i]); data << uint32(quest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms) } _session->SendPacket(&data); ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId()); } void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const { _session->SendPacket(&quest->queryData); ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId()); } void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const { WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 400); // guess size data << uint64(npcGUID); data << uint32(quest->GetQuestId()); data << quest->GetTitle(); data << quest->GetOfferRewardText(); data << uint8(enableNext ? 1 : 0); // Auto Finish data << uint32(quest->GetFlags()); // 3.3.3 questFlags data << uint32(quest->GetSuggestedPlayers()); // SuggestedGroupNum uint32 emoteCount = 0; for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (quest->OfferRewardEmote[i] <= 0) break; ++emoteCount; } data << emoteCount; // Emote Count for (uint32 i = 0; i < emoteCount; ++i) { data << uint32(quest->OfferRewardEmoteDelay[i]); // Delay Emote data << uint32(quest->OfferRewardEmote[i]); } data << uint32(quest->GetRewChoiceItemsCount()); for (uint32 i=0; i < quest->GetRewChoiceItemsCount(); ++i) { data << uint32(quest->RewardChoiceItemId[i]); data << uint32(quest->RewardChoiceItemCount[i]); if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardChoiceItemId[i])) data << uint32(itemTemplate->DisplayInfoID); else data << uint32(0); } data << uint32(quest->GetRewItemsCount()); for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i) { data << uint32(quest->RewardItemId[i]); data << uint32(quest->RewardItemIdCount[i]); if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RewardItemId[i])) data << uint32(itemTemplate->DisplayInfoID); else data << uint32(0); } data << uint32(quest->GetRewOrReqMoney()); data << uint32(quest->XPValue(_session->GetPlayer()) * sWorld->getRate(RATE_XP_QUEST)); // rewarded honor points. Multiply with 10 to satisfy client data << uint32(10 * quest->CalculateHonorGain(_session->GetPlayer()->GetQuestLevel(quest))); data << float(0.0f); // unk, honor multiplier? data << uint32(0x08); // unused by client? data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) data << int32(quest->GetRewSpellCast()); // casted spell data << uint32(0); // unknown data << uint32(quest->GetBonusTalents()); // bonus talents data << uint32(quest->GetRewArenaPoints()); // arena points data << uint32(0); for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(quest->RewardFactionId[i]); for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)? data << int32(quest->RewardFactionValueId[i]); for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override? data << uint32(quest->RewardFactionValueIdOverride[i]); _session->SendPacket(&data); ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId()); } void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const { // We can always call to RequestItems, but this packet only goes out if there are actually // items. Otherwise, we'll skip straight to the OfferReward if (!quest->GetReqItemsCount() && canComplete) { SendQuestGiverOfferReward(quest, npcGUID, true); return; } // Xinef: recheck completion on reward display Player* _player = _session->GetPlayer(); QuestStatusMap::iterator qsitr = _player->getQuestStatusMap().find(quest->GetQuestId()); if (qsitr != _player->getQuestStatusMap().end() && qsitr->second.Status == QUEST_STATUS_INCOMPLETE) { for (uint8 i=0; i<6; ++i) if (quest->RequiredItemId[i] && qsitr->second.ItemCount[i] < quest->RequiredItemCount[i]) if (_player->GetItemCount(quest->RequiredItemId[i], false) >= quest->RequiredItemCount[i]) qsitr->second.ItemCount[i] = quest->RequiredItemCount[i]; if (_player->CanCompleteQuest(quest->GetQuestId())) { _player->CompleteQuest(quest->GetQuestId()); canComplete = true; } } WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 300); // guess size data << uint64(npcGUID); data << uint32(quest->GetQuestId()); data << quest->GetTitle(); data << quest->GetRequestItemsText(); data << uint32(0x00); // unknown if (canComplete) data << quest->GetCompleteEmote(); else data << quest->GetIncompleteEmote(); // Close Window after cancel if (closeOnCancel) data << uint32(0x01); else data << uint32(0x00); data << uint32(quest->GetFlags()); // 3.3.3 questFlags data << uint32(quest->GetSuggestedPlayers()); // SuggestedGroupNum // Required Money data << uint32(quest->GetRewOrReqMoney() < 0 ? -quest->GetRewOrReqMoney() : 0); data << uint32(quest->GetReqItemsCount()); for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { if (!quest->RequiredItemId[i]) continue; data << uint32(quest->RequiredItemId[i]); data << uint32(quest->RequiredItemCount[i]); if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i])) data << uint32(itemTemplate->DisplayInfoID); else data << uint32(0); } if (!canComplete) data << uint32(0x00); else data << uint32(0x03); data << uint32(0x04); data << uint32(0x08); data << uint32(0x10); _session->SendPacket(&data); ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId()); }