Commit Graph
114 Commits
Author SHA1 Message Date
Gultask b035d1f914 feat(Core/SmartScripts): Implement Target Type for Formations (#24811) 2026-02-22 22:11:52 -03:00
blinkyscandblinkysc ce74c0b19c feat(Core/Scripts): Add gameobject_summon_groups with quaternion rotation support (#24708)
Co-authored-by: blinkysc <[email protected]>
2026-02-15 15:05:00 -06:00
Gultask 03f5d038ac fix(Core/Creature): Allow scripts to modify a creature's Gossip Menu ID (#24442) 2026-01-19 06:15:14 +01:00
killerwife f344c0517d feat(Core/SAI): Implement SMART_ACTION_SET_ANIM_TIER (#24143) 2025-12-19 00:26:35 -03:00
Francesco Borzì 50b36e842a fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
sogladev 5f7a6fc4ca fix(Core/SmartAI): startup warnings unused params (#23551) 2025-11-12 10:16:08 +01:00
killerwife 6292f80219 feature(SmartAI/Movement) - Unify waypoint systems (#23251) 2025-10-26 17:52:59 +01:00
10d5a3c553 fix(Core/Unit): rework Walk/Run mode (#22988)
Co-authored-by: sudlud <[email protected]>
Co-authored-by: Copilot <[email protected]>
2025-10-14 17:54:19 -03:00
Rocco Silipo e46e29b012 fix(DB/Script/Gundrak) Improve Drakkari Rhino bridge event. (#23144) 2025-10-09 12:23:53 +02:00
Yehonal 403dacc885 feat(Core/SAI): enhance movement actions with force destination option (#22974) 2025-09-20 13:15:45 +02:00
iThorgrim 413178662a fix(Core/SAI): GameObject smart_script based on GUID (#22710) 2025-08-20 19:31:00 -03:00
Rocco SilipoandYehonal d6cf473882 fix (Core/SmartScript) Improve SMART_ACTION_START_CLOSEST_WAYPOINT. (#22364)
Co-authored-by: Yehonal <[email protected]>
2025-06-27 20:07:54 +02:00
Kitzunu 17412174be feat(Core/SAI): implement SMART_ACTION_DISABLE_REWARD (#21105) 2025-02-01 22:49:41 +01:00
Kitzunu 2aa8c8aa80 refactor(Core/SmartScripts): Clean up validation logic by replacing A… (#21184) 2025-01-16 20:49:26 +01:00
Andrew d94dda9d93 feat(Core/SAI): Implement SMART_ACTION_DISMOUNT (206) (#20899) 2024-12-12 06:11:42 +01:00
Kitzunu 490c90bdd7 feat(Core/SAI): Add pet variable to SMART_TARGET_INVOKER_PARTY (#20804)
* feat(Core/SAI): Add pet variable to SMART_TARGET_INVOKER_PARTY

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/15755

* mb
2024-12-01 13:57:39 -03:00
sudlud b2c04603f7 feat(Core/SmartAI): add startup error for non existent SmartAI entries (#20694) 2024-11-24 21:25:02 +01:00
Jelle Meeus 640f84e280 feat(Core/SmartAI): introduce new SMART_EVENT_IS_IN_MELEE_RANGE (#20575) 2024-11-20 06:36:17 -03:00
Jelle Meeusandkillerwife 3565e4a9eb feat(Core/WorldState): improved WorldState scripting (#20141)
* implement world state script

based on
https://github.com/cmangos/mangos-wotlk/commit/0b87ca9d9edf2d4752a3c0f8e9cf85c6689ca861

Co-authored-by: killerwife <[email protected]>

* refactor to use onleave and onenter instead of spell_area

allows players to right click remove adal's buff

* add MapMgr.h

* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed

* remove lock from WorldState::Update

sWorldState->Update() is only called from World::Update

* remove unsafe SmartAI action of setWorldState

---------

Co-authored-by: killerwife <[email protected]>
2024-11-12 12:15:27 -03:00
Gultask 8852f0c74c feat(Core/SmartScripts): Implement Scripted Spawn System (#19499)
* prespawn2

* pfta

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql
2024-08-28 08:18:02 -03:00
Francesco Borzì 02a05fbd4c refactor(src/common): remove unused imports (#19506)
* refactor(src/common): remove unused imports

* fix: build

* chore: fix build

* chore: size_t -> std::size_t

* chore: fix fuckup from previous commit

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build with std::size_t

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build

* chore: fix build
2024-07-30 20:06:46 -03:00
f42ed2efa5 feat(Core/SAI): SetData now has invoker (#19296)
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/cfc77fd84355d28737f3f85f2ba318be5caacdea)

* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/beb333738db0d493bf95994eb5557e174e5dd3a6)

* Move IsSmart function from headerfile

Co-authored-by: Treeston <[email protected]>
Co-authored-by: Shauren <[email protected]>
2024-07-06 13:46:10 +02:00
Gultask 6f154d0a6b feat(Core/SmartAI): Add support for waypoint_data in SAI (#18706)
* Create rev_1712670662273633900.sql

* eol?

* doesn't like a comment at the end, ok, ok

* init

* mack

* Update SmartScript.cpp

* kurzel

* random paths and garg

* Update rev_1712889530436412200.sql

* brend & marge

* Update rev_1712889530436412200.sql

* movement actions

* Update SmartScriptMgr.h
2024-04-18 10:31:41 -03:00
8f127f9e21 Fix combat movement (#18026)
* Improve combat movement

 - Removed a bunch of logic related to another attempt at fixing combat movement.
- Removed SMART_ACTION_SET_CASTER_COMBAT_DIST and updated smarts scripts accordingly.
- Cherry-picked https://github.com/TrinityCore/TrinityCore/commit/7fb74326205acbc5c0fa6b2aa9731d891e788d64
- Cherry-picked https://github.com/TrinityCore/TrinityCore/commit/63a6e1e0480df659e773a3df5e1acc2027ebcf15

Co-Authored-By: Ludovic Barbier <[email protected]>
Co-Authored-By: Giacomo Pozzoni <[email protected]>

* Some more cleanup + fix sql

* More fixes to caster chase/combat movement + some cherry picks because why not

- Fix casters always trying to chase to melee range
- Fix casters another case of casters sometimes walking back instead of stopping
- Cleaned up some code
- Cherry picked https://github.com/TrinityCore/TrinityCore/commit/ca25e8d0199730c0976ebc37317e9407aceccc34
- Cherry picked https://github.com/TrinityCore/TrinityCore/commit/96b289cadbf304e427ddbd281d1a6f592af612a7

Co-Authored-By: Giacomo Pozzoni <[email protected]>

* Added parentheses

* Fixed caster combat movement when target is rooted

- Made a few adjustments to chase range and stuff, but nothing set in stone.

* convert uint to int

---------

Co-authored-by: Ludovic Barbier <[email protected]>
Co-authored-by: Giacomo Pozzoni <[email protected]>
2024-01-03 09:56:24 +01:00
avarishd 03d06da87b feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018)
* feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE

* .
2023-12-15 09:43:24 -03:00
Gultask e422583132 feat(Core/SmartAI): Implement a few more stuff (#17090)
* init

* init2

* attempt to fix WP delays

* init3

* init4

* buildfix

* Create rev_1693093120417899200.sql

* workflow

* Underbat

* castflag power mana

* did not work

* Update SmartScriptMgr.cpp

* ugly

* port range to new system

* attempt

* simplify cast

simplify cast
add iteration for aura_not_present
recalc timer if already castig spell

* Update SmartScript.cpp

* attempt

* attempts

* HP PCT

* missing aura to targetselector

* Update rev_1693093120417899200.sql

* Update SmartScriptMgr.h

* Update SmartScriptMgr.h

* Update SmartScript.cpp

* remove not_attacking, fix behind_me

* revert is_behind_me

* Update SmartScriptMgr.h

* Update underbog.cpp

* Update underbog.cpp
2023-09-10 13:12:55 +02:00
Francesco Borzì 5d01b700fd refactor(Core): remove unused imports (#17094) 2023-08-28 13:39:43 +02:00
Gultaskandcyberium e42f43784c feat(Core/SmartAI): Implement SMART_ACTION_FOLLOW_GROUP (#17033)
* Update SmartScript.cpp

* INIT

* add as coauthor as well :)

Co-Authored-By: cyberium <[email protected]>

* codestyle

* test?

---------

Co-authored-by: cyberium <[email protected]>
2023-08-22 12:11:21 +02:00
Gultask 8d803334eb feat(Core/SmartAI): Add new event parameter, event_param6 (#16944)
* init

* pt2

* this template stuff must go

* also for my other event
2023-08-12 14:53:15 -03:00
Gultask 52aa18f8bd feat(Core/SmartAI): Implement AoE variants of VICTIM_CASTING and RANGE events (#16720)
* init

* areaRange

* Update SmartScript.cpp

* error checks

* update SAI for area range

* areaCasting

* more

* Update rev_1689199652093827600.sql

* typo

* dont interrupt totems

* Update SmartScriptMgr.cpp

* target type needs to be 7

* Update rev_1689199652093827600.sql
2023-07-30 10:17:48 +02:00
天鹿 893a9beeac fix(Core/SmartScripts): Fix a check (#16663) 2023-07-05 09:25:02 +02:00
Gultask 9d7e472160 chore(Core/SmartAI): Add min/max timer error check for NEAR_PLAYERS (#16661)
Update SmartScriptMgr.cpp
2023-07-02 09:15:52 -03:00
54f8386d99 feat(Core/SmartAI): Add more smart events (#16642)
* init

* :)

* Update rev_1687966694240866600.sql

* >:)

change name from unit -> target
fix typo

Co-Authored-By: Angelo Venturini <[email protected]>

* Update data/sql/updates/pending_db_world/rev_1687966694240866600.sql

Co-authored-by: Francesco Borzì <[email protected]>

* more_events

* Update SmartScriptMgr.cpp

---------

Co-authored-by: Angelo Venturini <[email protected]>
Co-authored-by: Francesco Borzì <[email protected]>
2023-07-02 08:57:56 +02:00
Gultask 7ec04d1408 feat(Core/SAI): Implement New Smart Actions SET_SCALE & SUMMON_RADIAL (#16444)
* init

* Update SmartScriptMgr.cpp

* Update SmartScript.cpp

* Update SmartScriptMgr.h

* more

* scale

* dist offset

* Update SmartScriptMgr.h
2023-06-27 19:34:26 -03:00
Angelo Venturini d204eccdea fix(Core/SmartScripts): Allow SAI_ACTION_DIE to accept params (#16411) 2023-05-31 23:32:15 -03:00
Gultask 69fab3df70 feat(Core/SAI): Implement SMART_ACTION_DISABLE (#16254)
* init

* Create rev_1684036819129474700.sql

* Update rev_1684036819129474700.sql
2023-05-17 09:31:50 -03:00
IntelligentQuantum 87ea455bec feat(Core/SmartScripts): SMART_ACTION_SELF_CAST (#14371)
* feat(Core/SmartScripts): SMART_ACTION_SELF_CAST

* Update SmartScriptMgr.cpp
2023-04-17 21:07:59 -03:00
M'Dic 8aa2a2ac0f chore (core): Clean up (#15977)
* chore (core): Clean up

* Update SmartScript.cpp

* more clean up

* Update boss_xt002.cpp
2023-04-16 21:04:56 -04:00
Skjalf f3c63f9662 feat(Core/SAI): Implement SMART_ACTION_SET_GUID (#15978)
* feat(Core/SAI): Implement SMART_ACTION_SET_GUID

* Update SmartScript.cpp

* Update src/server/game/AI/SmartScripts/SmartScriptMgr.h

* Update SmartScript.cpp
2023-04-16 21:00:44 -03:00
avarishd 2bdf5467b4 fix(Core/SAI): Remove duplicated GO_STATE (#15530)
* fix(Core/SmartScripts): Remove duplicated GO_STATE

* comment in/out some stuff
2023-03-23 08:05:28 -03:00
Skjalf 8a39bd050a feat(Core/SAI): Implement SMART_TARGET_INSTANCE_STORAGE (#14981) 2023-02-13 00:53:20 +01:00
Skjalf dba8c49bce chore(Core/Object): Rename GetGOData() to GetGameObjectData() (#14875) 2023-02-05 08:35:52 -03:00
Skjalf 968bb3fa7e chore(Core/SAI): Align SAI headers with TrinityCore (#14261) 2022-12-17 17:23:22 -03:00
UltraNix 95652e14d5 fix(Core/SmartScripts): Implemented new target type: SMART_TARGET_SUM… (#13880)
* fix(Core/SmartScripts): Implemented new target type: SMART_TARGET_SUMMONED_CREATURES.

Fixes #13787

* Update.

* Update.
2022-12-06 09:41:05 -03:00
Malcrom 972bcc3113 Feature(Smart Scripts/SMART_EVENT_RANGE): Proper fix to prevent Initial timer (#13059)
* Feature(Smart Scripts/SMART_EVENT_RANGE): Proper fix to prevent Initial timer

* Update SmartScript.cpp
2022-09-19 15:35:34 -04:00
Angelo Venturini 1e77b9575f fix(Core/SAI): Unused parameters warnings (#12620) 2022-08-05 14:45:03 -03:00
ZhengPeiRu21 2d4e93dc3e fix(Core): SMART_ACTION_SET_HOME_POS should accept a parameter (#12468) 2022-07-22 21:20:14 -04:00
IntelligentQuantum 6ac7dfa26f refactor(Core/SmartScripts): GetTargets returns ObjectList instead of ObjectList* (#11950) 2022-07-18 11:15:57 +02:00
UltraNix 65e02d9422 fix(Core/SmartScripts): Added option to override current running time… (#12298)
fix(Core/SmartScripts): Added option to override current running timed actionlist.

Fixes #12227
2022-07-03 11:22:25 -04:00
90fccacad5 feat(Core/Movement): Allow waypoints to use 0 as valid facing value (#11681)
* feat(Core/Movement): Allow waypoints to use 0 as valid facing value

* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/4747515872775553de35cc3267e1ccd5e0076ca4)

Co-Authored-By: Ovah <[email protected]>

* Update SmartScriptMgr.h

* a

* Update SmartAI.cpp

* Update SmartAI.cpp

* Update SmartAI.cpp

* typo

* Update SmartAI.cpp

* Update SmartAI.cpp

* Compile fix

* compile #2

* Update WaypointMgr.h

* Update SmartScriptMgr.h

* compile fix again

Co-authored-by: Ovah <[email protected]>
Co-authored-by: MDIC <[email protected]>
2022-05-21 23:42:41 +02:00