Commit Graph
192 Commits
Author SHA1 Message Date
Vanna Whiteandwetbrownsauce 86d7488c02 fix(Core/SAI): Remove Invoker in SMART_EVENT_EVENT_PHASE_CHANGE (#24051)
Co-authored-by: wetbrownsauce <[email protected]>
2025-12-10 20:20:46 -03:00
blinkysc bb7753d363 fix(Core/SAI): SMARTCAST_COMBAT_MOVE prevents movement on successful cast (#23913) 2025-12-02 12:44:23 -03:00
daobashun 10ec051c58 fix(Core/SAI): Allow game objects to use load grid (#23881) 2025-11-24 15:52:14 +01:00
Francesco Borzì 50b36e842a fix(docs/license): use GPLv2 as MaNGOS-based project (#23655) 2025-11-14 08:44:25 -03:00
killerwife 6292f80219 feature(SmartAI/Movement) - Unify waypoint systems (#23251) 2025-10-26 17:52:59 +01:00
10d5a3c553 fix(Core/Unit): rework Walk/Run mode (#22988)
Co-authored-by: sudlud <[email protected]>
Co-authored-by: Copilot <[email protected]>
2025-10-14 17:54:19 -03:00
Andrew 84d55972fd fix(Core/SAI): Fix crash when using SMART_TARGET_INSTANCE_STORAGE in … (#23033) 2025-09-27 12:09:27 -03:00
killerwife 8e6d35c9b2 fix(Core/SAI): idle casters (#23005) 2025-09-23 20:45:48 -03:00
Yehonal 403dacc885 feat(Core/SAI): enhance movement actions with force destination option (#22974) 2025-09-20 13:15:45 +02:00
Andrew 94c2f38ecc feat(Core/SAI): Implement delay option to SMART_ACTION_TALK (#22918) 2025-09-15 09:44:49 +02:00
Andrew d69f61d7ab fix(Core/SAI): Fix crash in SMART_TARGET_OWNER_OR_SUMMONER (#22789) 2025-09-04 06:19:25 -03:00
天鹭 2602add0fd refactor(Core): Improve readability (#22691) 2025-08-19 15:03:03 +02:00
Andrew 5369aec3c9 fix(Core/SAI): Force SMC creatures to resume chasing victims once in… (#22581) 2025-08-12 14:31:08 -03:00
Takenbacon 73317b2706 feat(Core/Grids): Remove WorldObject separation in grid containers (#22595) 2025-08-09 06:36:24 +02:00
Rocco SilipoandYehonal d6cf473882 fix (Core/SmartScript) Improve SMART_ACTION_START_CLOSEST_WAYPOINT. (#22364)
Co-authored-by: Yehonal <[email protected]>
2025-06-27 20:07:54 +02:00
Vanna Whiteandwetbrownsauce 36c4de6590 fix(CORE/SAI): Properly Implement START_CLOSEST_WAYPOINT (#22256)
Co-authored-by: wetbrownsauce <[email protected]>
2025-06-26 13:12:13 +02:00
Tereneckla 0810fa076a refactor(Core/AI): rename FarthestTargetSelector to RangeSelector (#22026) 2025-06-24 23:09:38 +02:00
Kitzunu 8200f3729e fix(Core/SAI): Exclude GMs for player target/event (#22345) 2025-06-22 21:47:32 -03:00
Ryan Turner 84533758f9 fix(core/SMART_EVENT_LINK) - Seperation and clarification of "not found or invalid, skipped" (#22240) 2025-06-17 20:14:45 +01:00
Andrew 9279b1248f fix(Core/SAI): Don't try to reposition SMC creatures while moving (fi… (#22280) 2025-06-07 15:43:53 -03:00
Tereneckla a8b982dca8 refactor(Core/AI) don't add currentTarget to the front of the SelectTargetList for MaxThreat/Random (#21965) 2025-05-05 20:17:10 +01:00
Kitzunu 17412174be feat(Core/SAI): implement SMART_ACTION_DISABLE_REWARD (#21105) 2025-02-01 22:49:41 +01:00
Kitzunu 9e9a2fe5e3 refactor(Core/ObjectMgr): Change GetAcoreString from char const* to s… (#21213)
...ring
2025-02-01 22:46:42 +01:00
Andrew d94dda9d93 feat(Core/SAI): Implement SMART_ACTION_DISMOUNT (206) (#20899) 2024-12-12 06:11:42 +01:00
Kitzunu 490c90bdd7 feat(Core/SAI): Add pet variable to SMART_TARGET_INVOKER_PARTY (#20804)
* feat(Core/SAI): Add pet variable to SMART_TARGET_INVOKER_PARTY

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/15755

* mb
2024-12-01 13:57:39 -03:00
Jelle Meeus 640f84e280 feat(Core/SmartAI): introduce new SMART_EVENT_IS_IN_MELEE_RANGE (#20575) 2024-11-20 06:36:17 -03:00
Jelle Meeusandkillerwife 3565e4a9eb feat(Core/WorldState): improved WorldState scripting (#20141)
* implement world state script

based on
https://github.com/cmangos/mangos-wotlk/commit/0b87ca9d9edf2d4752a3c0f8e9cf85c6689ca861

Co-authored-by: killerwife <[email protected]>

* refactor to use onleave and onenter instead of spell_area

allows players to right click remove adal's buff

* add MapMgr.h

* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed

* remove lock from WorldState::Update

sWorldState->Update() is only called from World::Update

* remove unsafe SmartAI action of setWorldState

---------

Co-authored-by: killerwife <[email protected]>
2024-11-12 12:15:27 -03:00
Andrew 734bcb5d10 chore(Core/Creature): Fix typo (#20510) 2024-11-10 15:21:58 +01:00
Andrew d73ebe2e38 fix(Core/SAI): Don't try to reposition Rooted inhabit type creatures (#20504) 2024-11-10 04:54:01 -03:00
@cgrahamsevenandcgrahamseven 1c1a281eda fix(Core/SAI): rooted check blocks vehicles from casting quest credit (#20283)
spell

The quest SteamTank Surprise has a SmartAI entry in the db that causes
the tank to cast the kill credit spell on the player when they
successfully destroy a plague wagon. Currently, this spell cast is being
blocked by the rooted check handler for SMART_ACTION_CAST. The change
proposes that this rooted check should not apply to vehicles.

Closes AzerothCore issue #20237

Co-authored-by: cgrahamseven <[email protected]>
2024-10-24 06:57:52 -03:00
Dan Costinas 87aeaf10fd fix(Core/SmartAI) : use explicit stack DS for ProcessAction instead of recursion (#16739)
* Use dequeue instead of recursion

* Remove to do comments

* Fix formatting

* Fix more formatting :(

* Use references instead of copies in the stack to correctly update event state

* formatting

* Revert FindLinkedEvent parameter name change and check for event type

* Fix event processing in SmartScript::UpdateTimer

* Use struct for defining SmartScriptFrame instead of tuple

* Fix emplace_back not working on default constructor on clang 15

* Fix const placement
2024-10-22 17:31:45 +02:00
Kitzunu 386aea03ee chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks

* update if

* ) ) to ))

* missed some ) )

* now switch

* .
2024-09-21 19:34:31 +02:00
1edac37ac3 refactor(Core): Make more use of helpers. (#19835)
* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <[email protected]>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <[email protected]>
Co-Authored-By: Ovahlord <[email protected]>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <[email protected]>
Co-authored-by: Giacomo Pozzoni <[email protected]>
Co-authored-by: Ovahlord <[email protected]>
2024-09-03 14:41:31 -03:00
Gultask 8852f0c74c feat(Core/SmartScripts): Implement Scripted Spawn System (#19499)
* prespawn2

* pfta

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql

* Update rev_1717715555182000500.sql
2024-08-28 08:18:02 -03:00
Grimdhex 643362d697 refactor(Core/Object): adds consistency in the use of type object check (#19671) 2024-08-25 09:57:37 -03:00
Kitzunu 337135bf9e refactor(Core/Misc): Use NpcFlag helpers (#19676)
* chore(Core/Misc): Use HasNpcFlag instead of HasFlag

* extend to all npcflag helpers
2024-08-19 10:17:02 +02:00
Kitzunu 5da3e2e688 refactor(Core/SmartScripts): Change invoker to be WorldObject (#19408)
* refactor(Core/SmartScripts): Change invoker to be WorldObject

* avoid dangling else

* womp womp

* check for null

* null check

* Update SmartScript.cpp

* Avarishd broke it for sure

* remove redundant check

* reduce more redundant code

* who doesnt love redundancy
2024-07-27 07:32:55 -03:00
sudludandKitzunu 37e3d89f91 fix(CI): linux-build: add -Werror parameter (#19240)
* fix(CI): linux-build: add -Werror parameter

* add KI

tzunu

* Revert "feat(CI): enable fail-fast for pch/nopch (#19058)"

This reverts commit 564cbca7d3.

* Update midsummer.cpp - drop unused variable

* initialize variable

* Update core-build-nopch.yml - drop gcc12

* fix(Core/CalendarMgr): do not use element after delete, but before

* attempt to fix Socket.h error

* Revert "attempt to fix Socket.h error"

This reverts commit c1a59145ed3c49d0f76be2f81925434ea969db97.

* fix Socket.h error - attempt 2

* Update Socket.h

* Update Socket.h

* npc_shattrath_daily_quest: init variable templateID

* fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()

* boss_archimonde: drop unused variable

* Revert "fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()"

This reverts commit 1f71aaef256990c5cdc16561676be302c954ea9d.

* SmartScripts: SMART_TARGET_RANDOM_POINT: fix unintended fallthrough

* Revert "Revert "feat(CI): enable fail-fast for pch/nopch (#19058)""

This reverts commit d13df293624e0f50d9374272bfd05ab56242511d.

---------

Co-authored-by: Kitzunu <[email protected]>
2024-07-07 22:00:24 +02:00
f42ed2efa5 feat(Core/SAI): SetData now has invoker (#19296)
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/cfc77fd84355d28737f3f85f2ba318be5caacdea)

* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/beb333738db0d493bf95994eb5557e174e5dd3a6)

* Move IsSmart function from headerfile

Co-authored-by: Treeston <[email protected]>
Co-authored-by: Shauren <[email protected]>
2024-07-06 13:46:10 +02:00
Gultask 89a6996628 fix(Scripts/SmartAI): Rewrite ACTION_MOVE_TO_POS (#19190)
* init

* Update SmartScript.cpp

* combatReach

* Update SmartScript.cpp
2024-07-05 15:07:56 -03:00
Kitzunu e878cedb7f feat(Core/SAI): implement new removeObjectFromWorld param for SMART_A… (#19275)
feat(Core/SAI): implement new removeObjectFromWorld param for SMART_ACTION_FORCE_DESPAWN
2024-07-04 14:20:41 -03:00
d6d49a9e45 refactor(Core/ObjectMgr): Implement display probabilities. (#19068)
* Init.

Cherry-picked from TC commits https://github.com/TrinityCore/TrinityCore/commit/9d210476e57949094fdd286001ef4900564edca5 and https://github.com/TrinityCore/TrinityCore/commit/c488fb219ab080031488593a0b86ac785a7d2cae

Co-Authored-By: Traesh <[email protected]>
Co-Authored-By: Shauren <[email protected]>

* Add brute data.

Needs validation against what existed before, i.e. Classic change prevention.

* Add validation info for brute data.

* Remove incomplete data queries.

* Requested changes.

* Whitespace.

* Requested change.

Table name.

Co-authored-by: Kitzunu <[email protected]>

* Requested change.

Table name.

Co-authored-by: Kitzunu <[email protected]>

* Resolve the funny merge conflicts.

I wonder why git blame doesn't work on a file with 20k lines in it that's odd huh champ.

* Remove unused parameter.

* Remove uses of unused parameter.

* Use unused parameter.

Hopefully?

* I will cry.

* Sobbing endlessly.

* Remove comment.

* Adjust table structure query.

Remove length parameters and allow null for build value.

Co-authored-by: Kitzunu <[email protected]>

* Adjust column datatype and add check constraint.

---------

Co-authored-by: Traesh <[email protected]>
Co-authored-by: Shauren <[email protected]>
Co-authored-by: Kitzunu <[email protected]>
2024-06-16 18:12:16 +02:00
Gultask 6f154d0a6b feat(Core/SmartAI): Add support for waypoint_data in SAI (#18706)
* Create rev_1712670662273633900.sql

* eol?

* doesn't like a comment at the end, ok, ok

* init

* mack

* Update SmartScript.cpp

* kurzel

* random paths and garg

* Update rev_1712889530436412200.sql

* brend & marge

* Update rev_1712889530436412200.sql

* movement actions

* Update SmartScriptMgr.h
2024-04-18 10:31:41 -03:00
skelUA 0c964dadae fix (Core/Scripting): SMART_EVENT_NEAR_PLAYERS (#18514)
* FIX SMART_EVENT_NEAR_PLAYERS

* FIX SMART_EVENT_NEAR_PLAYERS (fix build)
2024-03-20 01:38:57 -03:00
skelUA da453b2a8d fix(Core/SmartScripts): LOS check spell for SmartScipts (#18501)
* Fix spell 35329 (Vibrant Blood)

* [PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35)

* Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35)"

This reverts commit 2eaeb78bdee5b09f1ea5685a9b039f9221df4abe.

* Revert "Fix spell 35329 (Vibrant Blood)"

This reverts commit 0e7ee59588709050e2af9cc15e8ff1ed358936b2.

* Revert "Revert "Fix spell 35329 (Vibrant Blood)""

This reverts commit 5e4424b4d81ec3c1de1d6f73e48d848e63e92b79.

* Revert "Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35)""

This reverts commit b3a9553a45e81f65b2eb15f127c5ca9eb99b6d1e.

* Revert "Revert "Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35)"""

This reverts commit 0ced477c767b9087eefdf516d0e0fccf1567e6e3.

* Revert "Revert "Revert "Fix spell 35329 (Vibrant Blood)"""

This reverts commit a8da732cfb4369f218e96175fc8f33eafc1e69c9.

* Revert "Revert "Fix spell 35329 (Vibrant Blood)""

This reverts commit 5e4424b4d81ec3c1de1d6f73e48d848e63e92b79.

* Revert "Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35)""

This reverts commit b3a9553a45e81f65b2eb15f127c5ca9eb99b6d1e.

* Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35)"

This reverts commit 2eaeb78bdee5b09f1ea5685a9b039f9221df4abe.

* Revert "Fix spell 35329 (Vibrant Blood)"

This reverts commit 0e7ee59588709050e2af9cc15e8ff1ed358936b2.

* FIX LOS SAI
2024-03-08 11:15:45 -03:00
Dan 4fcd3402ca fix(Core/SmartAI): implement param maxCount for SMART_TARGET_PLAYER_RANGE (#18394)
* init

* conditional
2024-02-25 11:50:07 -03:00
8f127f9e21 Fix combat movement (#18026)
* Improve combat movement

 - Removed a bunch of logic related to another attempt at fixing combat movement.
- Removed SMART_ACTION_SET_CASTER_COMBAT_DIST and updated smarts scripts accordingly.
- Cherry-picked https://github.com/TrinityCore/TrinityCore/commit/7fb74326205acbc5c0fa6b2aa9731d891e788d64
- Cherry-picked https://github.com/TrinityCore/TrinityCore/commit/63a6e1e0480df659e773a3df5e1acc2027ebcf15

Co-Authored-By: Ludovic Barbier <[email protected]>
Co-Authored-By: Giacomo Pozzoni <[email protected]>

* Some more cleanup + fix sql

* More fixes to caster chase/combat movement + some cherry picks because why not

- Fix casters always trying to chase to melee range
- Fix casters another case of casters sometimes walking back instead of stopping
- Cleaned up some code
- Cherry picked https://github.com/TrinityCore/TrinityCore/commit/ca25e8d0199730c0976ebc37317e9407aceccc34
- Cherry picked https://github.com/TrinityCore/TrinityCore/commit/96b289cadbf304e427ddbd281d1a6f592af612a7

Co-Authored-By: Giacomo Pozzoni <[email protected]>

* Added parentheses

* Fixed caster combat movement when target is rooted

- Made a few adjustments to chase range and stuff, but nothing set in stone.

* convert uint to int

---------

Co-authored-by: Ludovic Barbier <[email protected]>
Co-authored-by: Giacomo Pozzoni <[email protected]>
2024-01-03 09:56:24 +01:00
avarishd 03d06da87b feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018)
* feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE

* .
2023-12-15 09:43:24 -03:00
Angelo Venturini 10c9a2729b fix(Core/SAI/SSC): Allow Farthest target to set a min distance (#17992) 2023-12-11 19:57:44 -03:00
Gultask e422583132 feat(Core/SmartAI): Implement a few more stuff (#17090)
* init

* init2

* attempt to fix WP delays

* init3

* init4

* buildfix

* Create rev_1693093120417899200.sql

* workflow

* Underbat

* castflag power mana

* did not work

* Update SmartScriptMgr.cpp

* ugly

* port range to new system

* attempt

* simplify cast

simplify cast
add iteration for aura_not_present
recalc timer if already castig spell

* Update SmartScript.cpp

* attempt

* attempts

* HP PCT

* missing aura to targetselector

* Update rev_1693093120417899200.sql

* Update SmartScriptMgr.h

* Update SmartScriptMgr.h

* Update SmartScript.cpp

* remove not_attacking, fix behind_me

* revert is_behind_me

* Update SmartScriptMgr.h

* Update underbog.cpp

* Update underbog.cpp
2023-09-10 13:12:55 +02:00