Commit Graph

165 Commits

Author SHA1 Message Date
yehonal 52ae84d581 Fixed crash after 635f7831e1 2017-12-04 02:14:30 +00:00
talamortis d8f2d3cfb6 Fix travis 2017-11-29 10:50:04 +00:00
talamortis 7f6b3b3c0d Missed define out should fix travis aswell 2017-11-28 22:17:16 +00:00
talamortis 635f7831e1 Added more checks to death grip 2017-11-28 21:29:40 +00:00
talamortis ebb2ce6b38 Death grip should now check see if creature is immune to silence spells before interrupting 2017-11-26 20:03:35 +00:00
sucofog cfedbd95ef Fixed compilation 2017-11-25 01:07:39 +01:00
talamortis 21cfee757e Removed override functions in blackrock spire script 2017-11-21 10:17:52 +00:00
talamortis 3d49aa7150 Should fix travis build 2017-11-21 09:43:21 +00:00
talamortis 9a07a1ae18 When player skins a creature it will tell instance aswell.
closes #614
2017-11-20 19:58:43 +00:00
talamortis 0eedd4edcf Fixed halls of reflection wave timer according to deadly boss mods. 2017-11-20 15:08:45 +00:00
talamortis a897356fa3 Death Grip should now interrupt the target
closes #637
2017-11-20 14:08:14 +00:00
Yehonal bc726a2f16 Fixed Lich King timers (step 2)
Now we've blizzlike timers totally compatible with DBM addon
2017-11-20 11:36:26 +01:00
Yehonal bf60f8f5c6 Add summoner information to TeleportTo function and created OnBeforeTeleport hook 2017-11-20 11:36:14 +01:00
Yehonal b340ebbec9 Fixed Lich King timers
maybe other minor adjustments needed but mostly correct now
2017-11-20 11:30:46 +01:00
Yehonal 9bded96de5 Fixed aura for GM visibility at login 2017-11-20 11:30:29 +01:00
Yehonal f669732d19 Allow near commands to list only object of your current phase 2017-11-19 16:24:57 +01:00
Yehonal 8a7cef6f64 Fixed arena statistics by type 2017-11-17 00:24:23 +01:00
Yehonal eb6ab9e120 Fixed behaviour of unrelenting assault warrior arms debuff 2017-11-17 00:14:28 +01:00
Barbz b8e5208e33 CMake - Made it easier to add your custom scripts (#703) 2017-11-16 02:26:15 +01:00
sucofog 17802ab6e5 Properly update Recastnav:
The commit not contained the last updates, added them and correct CMakeLists include.
MMaps re-extraction wil be REQUIRED.
2017-11-14 23:22:11 +01:00
sucofog e772b08c68 Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement
- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required)

- Fixes invisible walls causing LoS errores and wrong pathing in some zones.

- Mmaps update, padding is used, now to ensure proper binary-identical mmtiles

- Updated Recastnav to work properly with new updates

- Updated Area Storage

- Implement Map out of Bound (players will pop on closest graveyard if out of bounds)

- FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when 
fleeing

- Added command .mmap, port from TC (info about mmaps)
2017-11-14 15:14:43 +01:00
Gargarensis a95be19341 Molten Core - Core Hounds (#683)
* fixed core hounds

* removed warning

* removed warning
2017-11-10 14:55:19 +01:00
sucofog a2170f218b Scripts/Northrend: fix event for quest A Suitable Test Subject (#700)
* Scripts/Northrend: talk event for quest A Suitable Test Subject

Ported from: https://github.com/TrinityCore/TrinityCore/commit/fda99b2972aed2b98642f8974e34c5b18f7f3676

Credits to @Wyreth and Trinitycore

* [Fix] No newline at end of file
2017-10-29 10:23:55 +00:00
Gargarensis c710122259 Molten Core fixes (#604)
* Molten Core fixes

* fix indentation

* forgot to adjust 3 lines

* Fixed warning
2017-10-12 18:00:46 +02:00
Yehonal dcdddf658b Fixed warnings when EXTRA_LOGS are off 2017-09-25 10:58:29 +02:00
Yehonal 100da17e85 Fixed max heroic attempts ICC
it must be 50 instead of 25
2017-09-24 10:44:34 +02:00
Ercules76 34682ecc2c Scarlet Monastery - Chapel: Last Boss (#599)
* Core/Misc Created handler for character creation

* [Core/Boss] Reworked final figth Scarlet Monastery - Chapel

* correct the animation when Whitemain cast resurrection
2017-09-23 17:20:26 +02:00
Barbz efbcb8f65d Fix CMake custom script (#658)
* CMake - CMake now detects custom scripts in the Custom directory

* CMake - CMake now detects the custom script headers

* CMake - Added an example in the README on how to make a CMakeLists.txt for a custom script
2017-09-23 11:30:22 +02:00
Yehonal 973259925b Fixed PCH compilation and gcc warnings fixed
+ removed some useless warning suppressions
2017-09-21 11:53:02 +02:00
Yehonal 77340773be Fixed gcc warnings 2017-09-21 00:59:43 +02:00
Gargarensis 56e8ef0d46 Stratholme's Rat Traps (#613)
* now rat traps in stratholme work correctly
2017-09-19 23:53:14 +02:00
StygianTheBest 209bc50ef5 Add GMSummonPlayer Config Option (#643) 2017-09-19 20:30:23 +02:00
Yehonal 944cfd077e Cleaning unused variables 2017-09-19 11:23:07 +02:00
Yehonal 9975fb5923 Fixed linux compilation error with linker
This was caused by a GNUC compiler optimization that removes
LFG.obj from binaries since its functions have never been called
by gamelib. So we had to call at least one of them on LFGMgr forcing
 compiler to include LFG.cpp in build. I can't find another way.
2017-09-19 10:40:27 +02:00
Yehonal af6fc3d873 Uncommented some utils functions for LFG 2017-09-18 19:36:26 +02:00
Yehonal 84d6011a3d Fixed some variable/parameters type issues 2017-09-18 19:35:32 +02:00
Yehonal 2b2e299ccc Fixed all unused-parameters warnings
issue #121

used clang-tidy to achieve this
2017-09-18 14:23:26 +02:00
Yehonal 14f1c767ef Script: Fixed yogg saron Drive Me Crazy achievement 2017-09-18 03:17:20 +02:00
Yehonal 5ec07ef31f Removed more warnings, mostly related to unused-variable
issue #121

We still have to work on unused-parameter
2017-09-18 03:16:32 +02:00
Yehonal cf627d8327 Scripts: Step 4 - Fixed all warnings inside scripts
issue #121

Next step: enabling -DWITH_WARNINGS and fix
2017-09-17 04:07:32 +02:00
Yehonal 3dde305068 Core: step 1 - starting to fix core warnings
expecially from headers and some cpp files

Scripts and tools in next steps
2017-09-16 13:47:19 +02:00
Yehonal b450ba35d8 [CORE/Command] fixed wrong db worker for IP2NATION statement 2017-08-26 00:22:24 +02:00
Кирилл fa78d2d83e Core/Scripts: start fight with hardcode in scripts by sending pet trainers to DB from Core (#571)
* Core/Scripts: start fight with hardcode in scripts by sending pet trainers to DB from Core

* fix build(forget about it lol azetorh don't have this commit)
2017-08-20 17:31:59 +02:00
Yehonal c854b65882 Merge branch 'master' into master 2017-08-20 04:59:52 +02:00
Yehonal 0dd68dfbee Another huge compilation fix
please delete cache and re-run cmake
2017-08-20 04:48:07 +02:00
Yehonal c1586e0d99 changed DISABLED_ cmake variable to ENABLED_ and implemented for all disabled logs 2017-08-19 19:42:48 +02:00
Ercules76 cf750cef61 Core/Misc Created handler for character creation (#562) 2017-08-18 11:40:38 +02:00
Inifield 6aff74cd17 Core/Command: Fix a crash when using wp show info pathid
Fix #530 thanks to @BarbzYHOOL for testing
2017-08-02 19:35:22 +02:00
talamortis f353f9b5bb When player has Animal blood applied the D.E.H.T.A camp will now be hostile if player goes near. 2017-07-03 22:53:57 +01:00
talamortis f36b6a9f89 Fix travis & compile error 2017-07-03 18:36:12 +01:00