From 64d0b993a34d0434db5e6b2c8b47fd2070c469e6 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Sat, 9 May 2026 12:53:47 -0300 Subject: [PATCH] fix(Scripts/RFD): make Belnistrasz's Brazier persist after his despawn (#25782) --- .../scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp index 3199eea09b..d8de809a4d 100644 --- a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp +++ b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp @@ -204,7 +204,9 @@ public: case EVENT_COMPLETE: { DoCast(me, SPELL_IDOM_ROOM_CAMERA_SHAKE); - me->SummonGameObject(GO_BELNISTRASZS_BRAZIER, 2577.196f, 947.0781f, 53.16757f, 2.356195f, 0, 0, 0.9238796f, 0.3826832f, 3600); + // Summon via the map so the brazier is not tied to Belnistrasz's + // m_gameObj list and survives his despawn below. + me->GetMap()->SummonGameObject(GO_BELNISTRASZS_BRAZIER, 2577.196f, 947.0781f, 53.16757f, 2.356195f, 0, 0, 0.9238796f, 0.3826832f, 3600); std::list ClusterList; Acore::AllWorldObjectsInRange objects(me, 50.0f); Acore::WorldObjectListSearcher searcher(me, ClusterList, objects); @@ -223,7 +225,7 @@ public: } } instance->SetData(GO_BELNISTRASZS_BRAZIER, DONE); - me->DespawnOrUnsummon(); + me->DespawnOrUnsummon(5s); break; } case EVENT_FIREBALL: