feat(monitor): 抖音 Web 接口客户端 —— 绕开爬虫子进程,直接发 HTTP
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移植自 mac-agent-os 的 mediacrawler_adapter:不起子进程、不开页面,用浏览器里那份
登录态直接调抖音 Web 接口。产物键名照抄 store/douyin,所以 ingest 那条链路一个字不用改。

**目前能用的(真环境实测,非推断)**:

    profile/other : 200, 7075 字节  —— 博主主页指标(粉丝/获赞/作品数/昵称)
    aweme/detail  : 200, 45425 字节 —— 单条作品详情(含点赞/评论/收藏/分享)

**目前不能用的:作品列表 `aweme/post`。** 两个互相独立的原因:
  1. 这个接口被抖音单独升级成了真校验:不带 x-tt-argus 回 403「Uifid Not Found」,
     带上 dummy 值回 200 + **空 body**。也就是说「头在不在」骗得过,「真校验」过不了。
     同一套头打 profile/other 和 aweme/detail 都是通的 —— 抖音是挑着接口加保护的,
     挑中的恰好是「批量拉作品列表」这个最敏感的动作。
  2. 改走页面截获也不行:CDP 浏览器打开博主主页会落到「验证码中间页」(当天大量探测的
     代价,过几小时要重测)。

  所以现在的边界是:**已知作品的指标刷新能做,自动发现新作品做不了**。

**排查中控住变量后得到的两条事实**(都写进注释了):
  · `Accept` / `Accept-Language` / `Referer` 才是主页接口能返回真数据的原因 —— 只有
    UA+client hints+Cookie 时是 200 但仅 121 字节的空壳,补上这三个头变 7074 字节。
    (我先前猜的 sec-ch-ua 不是关键。)
  · 因此 UA 与 client hints 必须**成套地取自同一个浏览器**,所以 BrowserIdentity 一次
    从 CDP 取齐 cookie + UA + hints,而不是各自写死。

「200 + 空 body 必须当场报错」也是刻意写死的:放过去它会在下游变成「这个博主没作品」,
把一次失败伪装成一条正常结果 —— 爬虫那条路正是这么栽的,还被翻译成「账号被封」。

测试 +11:cookie 解析、请求头成套性(含 uifid 缺失/回退)、产物键名与 store 对齐、
以及 _get 的三条失败路径(空 body / 403 带网关原话 / 正常返回)。
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"""
gap_engine.models — 数据模型(照 GapEngine 原文,含创意卡扩展)
原文 7 个类:ParamValue / Param / Layer / ParamLibrary / Selection / GapResult / CreativeConstraints
扩展:ComboCandidate(AI 生成的候选组合)、CreativeCard(入库的创意卡)
"""
from __future__ import annotations
from datetime import datetime, timezone
from typing import Any, Optional
from pydantic import BaseModel, Field
# ════════════════════════════════════════════════════════════
# 参数库(照原文)
# ════════════════════════════════════════════════════════════
class ParamValue(BaseModel):
"""单个参数值:值名 + 预期强度 + 画面联想描述"""
value: str
intensity: float = 0.5
cue: str = ""
class Param(BaseModel):
id: str
name: str
values: list[ParamValue] = Field(default_factory=list)
class Layer(BaseModel):
id: str
name: str
params: list[Param] = Field(default_factory=list)
class ParamLibrary(BaseModel):
layers: list[Layer] = Field(default_factory=list)
def find_value(self, layer_id: str, param_id: str, value: str) -> Optional[ParamValue]:
for L in self.layers:
if L.id != layer_id:
continue
for p in L.params:
if p.id != param_id:
continue
for v in p.values:
if v.value == value:
return v
return None
def param_name(self, layer_id: str, param_id: str) -> str:
for L in self.layers:
if L.id == layer_id:
for p in L.params:
if p.id == param_id:
return p.name
return param_id
# ════════════════════════════════════════════════════════════
# 选择与缺口(照原文)
# ════════════════════════════════════════════════════════════
class Selection(BaseModel):
"""一次选择:某个参数取某个值"""
layer_id: str
param_id: str
param_name: str = ""
value: str
intensity: float
cue: str = ""
class GapResult(BaseModel):
"""缺口计算结果(字段口径照原文)"""
selections: list[Selection] = Field(default_factory=list)
variance: float = 0.0
gap_score: float = 0.0 # 0-100(方差 × 400 归一,原文口径:落差型反差)
extreme_score: float = 0.0 # 0-100(平均偏离中性 0.5,补足"整体异质"型反差)
high_count: int = 0 # intensity >= 0.6
low_count: int = 0 # intensity <= 0.3
scene_card: str = "" # 画面联想卡
level: str = "" # 显著 / 中等 / 微弱
class CreativeConstraints(BaseModel):
"""矩阵配置(负面/正向/道具场景)—— 本文档不含生成参数"""
negative_hard: list[dict] = Field(default_factory=list)
negative_soft: list[dict] = Field(default_factory=list)
positive: list[dict] = Field(default_factory=list)
props: list[dict] = Field(default_factory=list)
scenes: list[dict] = Field(default_factory=list)
def relaxed_soft_ids(self) -> list[str]:
return [s["id"] for s in self.negative_soft if s.get("relaxed")]
def locked_hard_ids(self) -> list[str]:
return [s["id"] for s in self.negative_hard if s.get("locked")]
# ════════════════════════════════════════════════════════════
# 候选组合(AI 生成,扩展)
# ════════════════════════════════════════════════════════════
class ComboCandidate(BaseModel):
"""一条候选创意(= 一次完整选择 + 缺口分 + 一句话联想 + 风险标记)"""
cid: str = "" # 候选 id(批次内唯一)
one_liner: str = "" # 核心产物:一句话联想(导演据此脑补)
selections: list[Selection] = Field(default_factory=list)
key_points: list[str] = Field(default_factory=list) # 关键联想点(不展开就能判断)
gap_score: float = 0.0
extreme_score: float = 0.0 # 整体异质度(全高强度也可能是强反差)
variance: float = 0.0
level: str = ""
scene_card: str = ""
risks: list[dict] = Field(default_factory=list) # [{kind:'soft'|'hard', id, name, reason}]
needs_soft: list[str] = Field(default_factory=list) # LLM 标注:本条需要放开哪些 🟡 项(id)
needs_hard: list[str] = Field(default_factory=list) # LLM 标注:本条涉及哪些 🔴 项(id)→ 命中即淘汰
positive_hits: list[str] = Field(default_factory=list) # 命中的正向项 id
bonus: float = 0.0 # 正向加权分
final_score: float = 0.0 # gap_score + bonus
props: list[str] = Field(default_factory=list) # 道具(名称)
scenes: list[str] = Field(default_factory=list) # 场景变量(名称)
filtered: bool = False # 是否被硬过滤淘汰
filter_reason: str = ""
# ════════════════════════════════════════════════════════════
# 创意卡(入库,扩展)
# ════════════════════════════════════════════════════════════
INJECT_MODES = ("strict", "reference", "idea_only")
class CreativeCard(BaseModel):
"""创意卡 = 入创意库的一条创意(可被分镜/口播/脚本流程引用)"""
id: str = ""
title: str = "" # 主题(一句话)
one_liner: str = "" # 一句话联想
brief: str = "" # 原始输入的 1-2 句话
selections: list[Selection] = Field(default_factory=list)
props: list[str] = Field(default_factory=list)
scenes: list[str] = Field(default_factory=list)
gap_score: float = 0.0
variance: float = 0.0
level: str = ""
scene_card: str = ""
positive_hits: list[str] = Field(default_factory=list)
matrix_snapshot: dict = Field(default_factory=dict) # 本次矩阵(含放开了哪些🟡)
inject_mode: str = "reference" # strict 严格约束 / reference 参考 / idea_only 仅创意
status: str = "draft" # draft 草稿 / selected 已选 / used 已用于
used_by: list[dict] = Field(default_factory=list) # [{flow, run_id, at}]
created_at: str = ""
updated_at: str = ""
def utcnow() -> str:
return datetime.now(timezone.utc).isoformat(timespec="seconds")